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Enemy

Values still needs adjustment; not final values

Infantry

health_max: float = 30
health_current: float = health_max
speed_original: float = 10
speed_current: float = speed_original
flying: bool = false
boss: bool = false
frozen: bool = false
poisoned: bool = false
armor: int = 0
gold_drop: int = 10

Heavy Infantry

health_max: float = 75
health_current: float = health_max
speed_original: float = 6
speed_current: float = speed_original
flying: bool = false
boss: bool = false
frozen: bool = false
poisoned: bool = false
armor: int = 0
gold_drop: int = 20

Scout

health_max: float = 20
health_current: float = health_max
speed_original: float = 20
speed_current: float = speed_original
flying: bool = false
boss: bool = false
frozen: bool = false
poisoned: bool = false
armor: int = 0
gold_drop: int = 15

Tank/Humvee/Stryker(?)

Possibly spawns 3 basic infantry and 1 Heavy Infantry on death?

health_max: float = 400
health_current: float = health_max
speed_original: float = 5
speed_current: float = speed_original
flying: bool = false
boss: bool = false
frozen: bool = false
poisoned: bool = false
armor: int = 10
gold_drop: int = 50

Plane(?)

health_max: float = 200
health_current: float = health_max
speed_original: float = 10
speed_current: float = speed_original
flying: bool = true
boss: bool = false
frozen: bool = false
poisoned: bool = false
armor: int = 10
gold_drop: int = 30