Meeting 2
Details
Scheduled Time: 04/09/2022 0700 [UTC]
Meeting Time: 04/09/2022 0700-0830 [UTC]
Attendance: Alchemist, Gamerssassin, Jeb, Jems, Krzysztof, Mihett, Yodag, VLYK
Next Meeting
Scheduled Time: 04/09/2022 1700 [UTC]
Agenda
- Decide on game idea to implement
Extended
- Design game
- Core features
- Core gameplay loop
- Initial tasks
Discussion
Initial brainstorming
- Going with TD
- We are the Soviet Union defending from aliens (Vodka + AK47)
- Map manually made
- Enemies on path (fixed)
- Enemies colliding with towers = dead tower (Recommend against?)
- (Special?) Resource Gathering - YES, GULAGS
- Currency for building towers
- Money
- Special Resources? (Communist Points) Used to upgrade towers/buy upgrades/research new towers
- Game Name: STRAIGHT TO THE RED GULAG?
Core Gameplay Loop
- Wave Start -> Kill enemies -> Get Gold -> Buy/Upgrade towers -> Wave End
- Wave End -> Get Research -> Spend Research to unlock upgrades -> Upgrade towers
Core Features
- Tower Defense Game
- Currency
- Type
- Gold
- Research
- Carries over to next wave
- Obtained at wave completion
- Type
- Enemies
- All follow path
- Spawn point
- Path
- Termination point
- Armor Type: Light, Heavy
- Type: Land / Flying / Boss
- Speed: High, Regular, Low
- Health: High, Regular, Low
- Rewards Gold on defeat
- All follow path
- Map
- Whole map fits the screen (720p, windowed, scalable)
- Semi auto gen spawn/end points?
- Top down perspective
- Research
- Bought with Research
- Unlocks tower type
- Theme
- Goofy / Non-serious / Casual
- Background: Pink/Red
- HQ / Enemy Goal: Gulag + Logo
- Towers
- Build anytime on a grid system
- Can't be placed on paths
- Bought and upgraded with gold coins
- Base Tower
- Generalist
- Special Tower
- Splash dmg type
- Focused dmg type (laser)
- Antiair dmg type
- Frost dmg type (slows enemies down)
- Support (reduce fire cooldown, increase range)
- Attributes
- Attack Damage
- Attack Speed
- Splash Damage
- Antiair Damage
- Range
Optional Features
- Enemies
- Stealth: stealth / non-stealth
- Events / Special Pickups
- Randomly timed
- Gameplay
- Preview next wave? Preview new units only?
- Theme
- Animated foreground
- Towers
- Final upgrade with gold coins + research points
- Special Tower
- Poison dmg type (DoT)
- Support (radar)
- Targeting
- Nearest
- Strongest
- Weakest
- Air/Ground
- Not poisoned/slowed
Notice to reviewers
- Look out for delta_time implementation
- Easily modified