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Towers

Rifle Tower lvl 1 (Unlocked from beginning)

  • Research cost is 0; no need to unlock can use this tower lvl 1 from beginning
    attack_damage: float = 10
    attack_cooldown_sec: float = 1              
    splash_damage: float = 0
    antiair_damage: float = 5
    range: float = 25
    splash_range: float = 0
    fully_upgraded: bool = false
    *gold_cost: int = 75
    *research_cost: int = 0
    

Rifle Tower lvl 2

attack_damage: float = 20
attack_cooldown_sec: float = 1
splash_damage: float = 0
antiair_damage: float = 5
range: float = 25
splash_range: float = 0
fully_upgraded: bool = false
*gold_cost: int = 125
*research_cost: int = 5

Rifle Tower lvl 3

attack_damage: float = 30
attack_cooldown_sec: float = 1
splash_damage: float = 0
antiair_damage: float = 5
range: float = 25
splash_range: float = 0
fully_upgraded: bool = true
*gold_cost: int = 225
*research_cost: int = 10

Need to add level 2 and 3 for the towers below.

Cannon Tower

attack_damage: float = 25
attack_cooldown_sec: float = 1.5
splash_damage: float = 25
antiair_damage: float = 0
range: float = 40
splash_range: float = 5
fully_upgraded: bool = false

Sniper Tower

attack_damage: float = 100
attack_cooldown_sec: float = 1.75
splash_damage: float = 0
antiair_damage: float = 20
range: float = 75
splash_range: float = 0
fully_upgraded: bool = false

Anti air tower

Unlocked from first air wave

attack_damage: float = 0
attack_cooldown_sec: float = 0.8
splash_damage: float = 0
antiair_damage: float = 50
range: float = 60
splash_range: float = 0
fully_upgraded: bool = false

Frost tower

attack_damage: float = 0
attack_cooldown_sec: float = 1
splash_damage: float = 0
antiair_damage: float = 0
range: float = 15
splash_range: float = 0
fully_upgraded: bool = false