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Meeting 2


Details

Scheduled Time: 04/09/2022 0700 [UTC]

Meeting Time: 04/09/2022 0700-0830 [UTC]

Attendance: Alchemist, Gamerssassin, Jeb, Jems, Krzysztof, Mihett, Yodag, VLYK


Next Meeting

Scheduled Time: 04/09/2022 1700 [UTC]


Agenda

  1. Decide on game idea to implement

Extended

  1. Design game
    • Core features
    • Core gameplay loop
    • Initial tasks

Discussion

Initial brainstorming

  • Going with TD
  • We are the Soviet Union defending from aliens (Vodka + AK47)
  • Map manually made
  • Enemies on path (fixed)
  • Enemies colliding with towers = dead tower (Recommend against?)
  • (Special?) Resource Gathering - YES, GULAGS
  • Currency for building towers
    • Money
    • Special Resources? (Communist Points) Used to upgrade towers/buy upgrades/research new towers
  • Game Name: STRAIGHT TO THE RED GULAG?

Core Gameplay Loop

  • Wave Start -> Kill enemies -> Get Gold -> Buy/Upgrade towers -> Wave End
  • Wave End -> Get Research -> Spend Research to unlock upgrades -> Upgrade towers

Core Features

  • Tower Defense Game
  • Currency
    • Type
      • Gold
      • Research
    • Carries over to next wave
    • Obtained at wave completion
  • Enemies
    • All follow path
      • Spawn point
      • Path
      • Termination point
    • Armor Type: Light, Heavy
    • Type: Land / Flying / Boss
    • Speed: High, Regular, Low
    • Health: High, Regular, Low
    • Rewards Gold on defeat
  • Map
    • Whole map fits the screen (720p, windowed, scalable)
    • Semi auto gen spawn/end points?
    • Top down perspective
  • Research
    • Bought with Research
    • Unlocks tower type
  • Theme
    • Goofy / Non-serious / Casual
    • Background: Pink/Red
    • HQ / Enemy Goal: Gulag + Logo
  • Towers
    • Build anytime on a grid system
    • Can't be placed on paths
    • Bought and upgraded with gold coins
    • Base Tower
      • Generalist
    • Special Tower
      • Splash dmg type
      • Focused dmg type (laser)
      • Antiair dmg type
      • Frost dmg type (slows enemies down)
      • Support (reduce fire cooldown, increase range)
    • Attributes
      • Attack Damage
      • Attack Speed
      • Splash Damage
      • Antiair Damage
      • Range

Optional Features

  • Enemies
    • Stealth: stealth / non-stealth
  • Events / Special Pickups
    • Randomly timed
  • Gameplay
    • Preview next wave? Preview new units only?
  • Theme
    • Animated foreground
  • Towers
    • Final upgrade with gold coins + research points
    • Special Tower
      • Poison dmg type (DoT)
      • Support (radar)
    • Targeting
      • Nearest
      • Strongest
      • Weakest
      • Air/Ground
      • Not poisoned/slowed

Notice to reviewers

  • Look out for delta_time implementation
  • Easily modified

Images

HQ Draft

HQ Draft

Map Draft

Map Draft

Tower Art Draft

HQ Draft

Tower Draft

HQ Draft

Tower UI Draft

HQ Draft